Gridder
€25
€25
https://schema.org/InStock
eur
postwendend
Gridder creates a dynamic grid based on various parameters in Cinema4d R20 and above.
The output can be changed between polygon and spline.
Features:
Four grid types (TRTD, VLSI, DRST and RADO)
Shader and field based grid density
Switch between mesh and spline output
Adjust grid look with bevel, offset & min cell size
Installation & Update:
Delete previous installation. Copy the Gridderfolder in your plugin folder.
Restart C4D.
Enter provided key ( internet connection is required ).
Gridder should work without a valid key on rendernodes ( Teamrender Client and Commandline )
Bugfixes & New Features:
1.2.0
- Full R23 support (python3)
- Rewrite DRST & TLDR
- Fieldsampling is faster now
- DRST is faster now
- Break It works now with all modes
- Break It has now a slider
- Overall performance improvements
1.1.1:
- Cache Memoryleak fixed.
- RADO behavior slighty changed
- Keygen now use always c4d.storage.GeGetStartupWritePath()
1.1.0:
- Ui reworked
- Fields for Subdiv and Variation
- Rewrite TLDR
- Add DRST and RADO mode
- Cache fixing
- Change keygen function and add osx support
- You cannot convert Gridder while in mesh mode, this is a limitation in the Cinema4d plugin architecture.
- If you need a mesh only version please write me an email.
1.0.4
Spline Instance Bug fixed
1.0.3
- Switched normals.
- Cache issue while using multiple Gridder instances,
- Permission Bug while keygen fixed
- UV Mapping works now correct
- Noise animations smooth again.
- Remove differences in shape between mesh and spline
- Fix a memory leak when convert to an editable object and press undo.
- Add error handling for the registration. Check file permissions etc.
- Checks now if layered and complex shaders are animated.
- Shader based subdivs
Size
165 KB
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Ratings
9
4.3
5 stars
78%
4 stars
0%
3 stars
11%
2 stars
0%
1 star
11%